BRUTAL DOOM v21 with a TERMINATOR addon from Thorir together with an Extermination DAY in its pre-beta state on the Ultra Violence difficulty level (without 100% Secrets because I would either get stuck or simply my T-800 can't jump high enough because of map issues). A Terminator addon for Brutal Doom, something that many people asked for sometimes but nothing like that happened so far, so here it is in its fairly early alpha stage where bugs are to be expected. First not all of the sprites are ready and they might need some adjustment, they might be too big like M-79 or the big Plasma Cannon that replaces BFG (not seen here because as always, BFG is not a so common weapon to find). Mod comes with three files - standard TERMINATOR addon that has to be loaded after Brutal Doom, Replacer that replaces standard Brutal Doom weapons and NoLament that silences Arnold's oneliners while playing. As for the weapons they do not come only from Terminator, but also from such Arnie's movies like Commando (4-barreled Rocket Launcher) and Aliens together with its iconic Pulse Rifle together with underbarrel Grenade Launcher. We also have a .45 pistol with laser sight (very weak), Winchester lever-action shotgun (packs a lot of punch at close range), M4 Assault Rifle (used by Sarah in Terminator 2) and two iconic Plasma Rifles in 6th slot. First take a look at our Resistance used Plasma DMR - it fires only in 3-round bursts, highly damaging and fast firing weapon with that safety burst, when aimed with scope it turns to a railgun and uses 10 cells per shot. Next is the classic Westinghouse Phased Plasma Rifle in 40 Watt range, with a slower rate of fire than DMR but comes with automatic fire in 30 cells battery, as DMR it turns enemies into a burnt pile of ashes and nothing more. From time to time you might find a T-800/T-850 replacing of the heavier monsters (Revenants for example) - these are armed with Westinghouse Plasma Rifle and they are durable against conventional weapons like shotguns or assault rifles. Like in Terminator, these are weak however against Plasma/Energy weaponry or explosives like direct hit from Rocket Launcher, grenades however do almost nothing against them, and oh they leave one of the Plasma Rifles when destroyed. Oh and there is a very weird bug that appears when attacking a Hell Knight or Revenant - suddenly another INVISIBLE Hell Knight appears and does not attack you till you hit it, I had some deaths because of sneaky Hell Knight out of nowhere.
MAP07 Staging Area -
03:00MAP08 Lab Complex Entrance -
14:40MAP09 Bio Labs -
22:10MAP10 Portal Testing Labs -
31:20BRUTAL DOOM v21 -
https://www.moddb.com/mods/brutal-doomMy Discord Server -
https://discord.gg/skpZWagjTJTerminator Addon -
https://www.moddb.com/mods/brutal-doo...Extermination Day -
https://www.moddb.com/mods/brutal-doo...SimpleHUD addons -
https://forum.zdoom.org/viewtopic.php...NekosHUD -
https://forum.zdoom.org/viewtopic.php...ReShade -
https://reshade.me/